![]() ![]() And we don't want to bog down the RetroArch core with doing any kind of postprocessing filters to do this stuff either.įor that record, there is no 'issue' here - the only 'issue' is due to byuu no longer supporting this in recent bsnes versions. There is no solution that could work on all platforms - it has to do with byuu no longer wanting to cater towards doing any of this kind of 'pixel blending' filtering in modern bsnes versions. I am only using bilinear filtering in these examples, but other filters and shaders tend to give the same effect in all of RetroArch's cores. The issue should be quite visible anyway though. I intended to take all the screenshots in fullscreen, but both mednafen and RetroArch just gave me a solid black picture when I tried. Another option could be to just add a mednafen-snes core, but since the emulation is based on bsnes there is probably no way it could run on anything but a PC. I suggest taking a look at mednafen's SNES/SFC emulation and taking inspiration from its handling of different resolutions, and then "fixing" either RetroArch or all of its SNES/SFC cores. I know very little about coding and can't tell you exactly what mednafen is doing different, but since it's the only emulator that does this well there must be something. The other cores produce an inconsistent image that is pretty fine in lowres mode, but not so in hires mode: Retroarch's bsnes accuracy core produces an image that is consistent but not really pretty at all: The image is consistent and is always smooth regardless of whether it's lowres or hires: Only mednafen does the filtering really well.
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